© The Weirding, 2025
I apologize for some of the comics posts that were published early, and erronesouly, retroactively in February. I am experiencing some browser issues, so I had to switch browsers and am still working things out.
By the time you read this, Disney+' Daredevil Born Again will have premiered and I will have more to say on it, but this is being written days before it premieres. I know all about Disney's political news and am no fan of their recent decisions, so I can only hope for the best. I don't even care about Marvel these days, but I still love Daredevil.
Demiplane and Roll20 are now integrated one-way (Demiplane to Roll20).
I might take a look at Eden's City of Heroes, a superpowered TTRPG that I think is based on the Cinematic UniSystem. Buffy the Vampire Slayer RPG is great and superhero in its own right, but I would still like to explore City of Heroes a bit. All I have is the QuickPack, which is all I see released.
I am still hard at work on the webzine idea and hope to have more news on that by this time, but it's slow-goings as I learn everything I need to know. I will be focused on digital only, exclusively at DriveThru RPG to make things as simple as possible. I will expand into other formats and markets if I see fit. I am busy with layout and design, and learning the publishing end of DTRPG.
© The Weirding, 2025
Blight
4th-level necromancy
Power Level: 7
Casting Time: 1 action
Quick Cast: Yes vs. Sorcery
Prerequisite: Occultism 1+, Sorcery 1+
Range: 30'
Components: V, S
Duration: Instantaneous
Necromantic energy washes over a creature of your
choice in your Line of Sight or LoS, draining
moisture and vitality from it. The target must make a
Constitution saving throw. The target takes full damage on a failed save, or half as much
damage on a successful one. The damage is subtracted from the PC's CON score like a poison with STR equal to the spellcaster's WPR x 3 (max 7). Furthermore, it does 1 LP per SL.
This spell has no effect on undead, constructs, or Robots.
If you target a plant creature or a magical plant, the spell deals maximum damage even on a successful save. If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, it doesn’t make a saving throw; it simply withers and dies.
Participants 0 (1), Harm Major +3, Instant +2, Noticeable +1,