Showing posts with label evil dead. Show all posts
Showing posts with label evil dead. Show all posts

Thursday, March 27, 2025

BtVS Fantasy Campaign Design Notes 4: Times and Places

Army of Darkness begins in modern times, recapping the end of Evil Dead II in which Ash is swept into a vortex and deposited into a Medieval-style fantasy realm with all manner of deadites, demons, and warrior skeletons. In the Angel TV show, Connor and Fred were held captive on a world very similar to this, albeit with more cultural details. Put these two concepts together and we have Pylea, the setting for our fantasy UniSystem campaign.

Army of Darkness RPG from Eden Studios (2008) focuses mostly on this era, so we already have the rules we need, and Pylea is detailed in supplemental materials for Angel RPG. Although this information is sparse, and Pylea is only the focus of the TV show for one or two episodes, I have enough to go on if I use another third-party source to flesh-out the rest (I simply do not have time to create another entire fantasy world from scratch). I also need a fantasy bestiary, which The Arcanum provides. This means I only need to change some things and not create everything from whole cloth.

I haven't gotten into the meat and potatoes of it yet, aside from what I have published, but making Pylea the center of my fantasy campaign keeps everything streamlined and organized in my campaign world. A Buffy/Angel future still exists on the Prime Material Plane, and interdimensional travel makes adventuring in Pylea a real option for modern day characters. Deadites are all but just another demon clan with which Slayers must contend, yet no less harrowing when they appear on our realm.

Humans, trolls, and the Deathwok and Gathwok Demon clans are the major races on Pylea, but I have added Fairies to better round-out the fantasy elements. These are found in Lawyers, Gods, and Money, which also contains Centaurs. Snake folk and Naga round-out the playable races.

I was wrong about all the portals back and forth between dimensions; Pylea and Earth are one thing, but even those portals are rare. Those to Quortoth are almost all one-way and there are few of them. However rare, such portals do exist and interdimensional travel between these dimensions is possible if not available.

© The Weirding, 2025

Monday, February 24, 2025

Campaign Design Notes 3: Pylean Trolls and Humans

I'm not sure that players should get to decide their heritage if they are humans coming from Pylea. Obviously, if they are not from Pylea, they are there as slaves. Perhaps a random chart would do good for character creation, and those who are slaves receive the Disadvantage(s) associated with that.

1 Slave
2-3 Rebel
4-6 Freeman

 

 

Pylean Human
4-pt. Quality

Natural Toughness (AV 4) +2
Nerves of Steel +3
Mild Cruelty -1
Humorless -1
Minority -1
Getting Medieval 2

Pylea is a beautiful world whose horror only becomes apparent when things like the Drokken (Encyclopedia Demonica, p.67) are near; otherwise, it is very much like Earth. There is a very good chance that I will use Talislanta for Pylea. I am definitely using The Arcanum for a lot of system conversion and mixing-and-matching (although I am also using the SRD5.1_CC).

I haven't made-up my mind on the other races and species available to PCs, but I'm thinking the Bast is a good one (WitchCraft). There is also an Archetype for a Troll Hunter in one of the main books and Trolls are a 6-pt. Quality detailed on pp.138-139 of Monster Smackdown

In fact, Trolls should closely mirror their society of that of the Gathwok and Deathwok Clans, using their Trollhounds the way the 'wok Clans use their Hellbeasts (Encyclopedia Demonica, p.13). Now that the Gathwok Clan has lost most of its power - make no mistake, they are still in charge for now - Trolls and their society will gradually shift and morph into whatever they make of it. Despite their obviously non-human appearance, they too have been enslaved for many years without having realized it, and may find more in common with other races than they ever had with the demon Gathwok Clan.

Catching and taming Trollhounds, to the extent that they can even be tamed, is a noble profession amongst Trolls and one of the most likely ins to a Trollkin character and Trollkin society. Even without the influence of the Gathwok Clan, this will remain a staple of Trollkin society for some time to come, as they cling to few "traditional values" to create a tapestry of culture from whole cloth.

Hopefully, eating humans is a tradition they can let go of quickly; they do not need to feast on human flesh to survive the way a vampire or some demons do, it is just a bad habit they picked-up (as a species) along the way. Few Trolls are born with the impulse to eat humans, although the somewhat justifiable rumors persist.

Trolls, as a rule, have little interest in reading although they do produce shamen (Witch Doctors). Their stunted Intellect, as a race, precludes serious high-level study, although it does not preclude a superhuman Intelligence; Troll magi and CEOs are rare. From a meta-perspective, Trolls work best as tanks and heavies, although nothing strictly limits them to these roles.

© The Weirding, 2025

Wednesday, February 19, 2025

Cthulhu Mythos in Buffy

Neither the Buffyverse nor the Evil Dead replaced Lovecraft's Cthulhu Mythos, they merely renamed them. In Angel, the Powers That Be are clearly the Elder Gods, while Army of Darkness has... Ash. Either way, both draw heavily from the Mythos as a whole. There was even an Order of Dagon on the Buffy the Vampire Slayer TV show and The Necronomicon is the book which summons the Evil Dead in the film. But all of these things are slightly, if not entirely, removed from their articles of inspiration.

Thanks to the Open Mythos and CthUniSystem, I have just placed the actual Lovecraftian Mythos in there! How cool is that? There is still a Powers That Be, and they might still be the Elder Gods... who's to say? There was already at least one Necronomicon, so now how many versions and copies are there? I'm not telling. Still, I wanted to share that because it is definitely going to come up on down the road.

© The Weirding, 2025

Monday, February 17, 2025

Campaign Design Notes 2: Pylea

By this time, I may be done with at least part of my reading - at least, that's the plan - but I had some other notes I wanted to jot down.

Pylea is the Medieval fantasy Hellworld on which Army of Darkness takes place. Humans are a minority and were used as chattel and referred to as cows, but that has since changed (even if only slightly and only in some areas). The realm is ruled by the demon Gathwok Clan whose fighters comprise the Deathwok Clan, along with the Deadites, and small settlements and kingdoms both human and non-human. Both Conner and Fred managed to survive in Pylea over many years, although both were in captivity.

The Monstrum Index has a good starting list of fantasy critters and Adversaries. Although this all seems disconnected from Angel/Buffy, everything ties together; S-Mart is the Wal-Mart of our setting, for example, and is where Ash worked before he was transported to Pylea by the Evil Dead. A lot of Angel and Angelus' early vampiric adventures take place throughout the Victorian Age, which is the period covered by Ghosts of Albion. They also tended to have taken place in London, which is amply covered by Ghosts of Albion, as well.

Humans can also be born in Pylea; they are not only taken from other dimensions - a practice which has, again, dramatically diminished in recent times. Fey Folk are another minority subjected to the whims of the Gathwok, though they too are finding newfound freedoms within the realm. Trolls are another minority that makes Pylea their home. And while demonkin are the primary threat to be found on Pylea, all manner of fantasy creatures and critters exist with all manner of disposition. These days, it is not unusual to go for many miles before encountering a demon, but it would be unusual to go far without encountering something.

Although primarily on a hybrid barter system throughout the realm, Pylea uses a gold standard. Most amenities and regular necessities will cost 1sp - from a meal to a night's stay at an inn. The latter of which may be hard to come by for minorities, including humans and Fey, who can take the Minority Disadvantage (-1 Angel, p.42). Slavery, though now frowned upon, is also still practiced and minorities are still at threat of being captured or Shanghaied by slavemasters, both demonic and otherwise.

Remarkably similar to our own world, one of the few tell-tale signs that you have crossed-over into Pylea is its two suns. It is a 4-point Quality to play a Gathwok (Encyclopedia Demonica, p.13) demon. PCs can be from Pylea, but must take two levels of Hard to Kill (H2K) and the Drawback, Humorless (-1) for a Total Cost of 1. I will cover Pylean Humans in an upcoming post.

© The Weirding, 2025

Tuesday, February 04, 2025

Investigation is the Combat

Sanity is to games like Buffy the Vampire Slayer what HP are to games like D&D; where you worry about your health in Dungeons & Dragons, you fear for your sanity in games like Angel RPG. This is not Shock nor is it Stress, as both of those are covered by Fright; this is pure, abject Fear that unravels your common senses and ability to deal with everyday situations - ergo, your mental health, or Sanity (SAN).

Likewise, Investigating and Researching is to these games what exploring and combat are to AD&D. "Only fools rush in" is a wise adage to keep in mind when playing TTRPG in which the Occult is at-play all around you, all the time. Often, these attempts can be handled just like Combat is in games like D&D, but with longer stretches of time taking place between rolls. Although ample opportunity for roleplay exists, the long stretches of time needed to Research and Investigate are usually better handled by Skill checks.

For instance, it can take a few weeks to properly Research a book, and it might turn out to be the wrong book to Research - something you cannot know without spending the time to find out. One missed swing after another would tell you that you're not ready for that monster standing in front of you in a more combat-heavy game, and that would happen in a matter of in-game seconds. However, you are warned not to rush these things, as the center of attention is shifted from Combat to Investigation in games like Chill.

Horror and Investigation games are about solving puzzles: Investigating strange crimes because you have a hunch that there's something more sinister afoot. But, is there really or have your experiences just made you a jaded, paranoid Investigator who now sees the threat of The Dark in everything? There's no way to know without going through the motions.

Horror and Investigative games are primarily "theater of the mind," although many can be very tactical, especially once Combat begins. However, technicalities aside, the monsters involved outweigh the PCs by a lot, and are likely to wipe the floor with them unless they come overly prepared. Just imagine thinking you are facing a Demon and showing up with a lot of silver daggers and zero wooden stakes, only to encounter a cunning vampire! The best you can hope for then is an early escape...

In a more Combat-focused game, your crew is likely to have a good balance of Combat-oriented envoys with a myriad of contingencies either on paper or put together by the group. Games like Call of Cthulhu usually feature brainier, untrained PCs that fight only because they have to, knowing full well that any fight could be their very last - and probably should be, given the monsters' panoply of powers.

I try to run these games as though the Tomes to be Researched and the Crimes to be Investigated are the dragons of the scenario: The Big Bads to be defeated along the way to the Ultimate Bosses (the actual monsters they're likely to have to fight). The big rolls are not going to be Combat-oriented, but Skills and Abilities associated with Research and Investigation. And actions like going undercover, infiltrating the Bad Guys, and learning more about what they believe, how they behave, and what makes them do the things they do, replace buying better weapons and stacking bonuses for quicker, better kills.

Even the structure of rising action stays the same, as one book leads to another, one clue leads to the next, and the bigger picture slowly comes into focus; not unlike clearing-out low-level trash mobs in a dungeon to clear the path toward the BBEG at the end.

Although the flow and structure remain, at the foundation, largely the same, these are two very different styles of games for which not everyone is suited. Players of dark fantasy and horror games tend to have more tolerance of the gruesome and dark aspects of adult fare - of which Horror definitely is. You need to be an adult and behave like an adult to play in one of my adult games (in which romance and sex are almost never mentioned, but a lot of death and violence loom perpetually large). 

The focus of the adventure might die before you can save her, or might already have died when the investigation started even if you don't learn that until the end. (Seemingly, at least) Supernatural complications arise all along the way as the Big Bads try their best to throw you off their trail, runaways and ne'er-do-wells make great victims because their disappearances rarely rouse suspicion except among their own kind, and having an affinity for Mystery and Horror entertainment tends to be a hallmark of the gamers who play these types of games.

Those who have only ever played D&D might not make the best fit for these types of games, as they often have trouble converting to the different style. So, I'm writing these as primers or guides to the games before you play, just so you can prepare for a different (although similar) experience.

And be aware that not everyone runs their games the way I do, so your mileage will definitely vary!

© The Weirding, 2025

Monday, January 13, 2025

UniSystem Books in Play

I did not mean to mislead anyone by the titling some of these posts, they were just germane to the subject matter and meant to draw attention. For instance, "Important Books in UniSystem" refers specifically to the post about different Books (or Tomes) players can find in my UniSystem games, and sometimes other games (usually Chill and/or Dark Conspiracy). However, some people may be looking for the actual books in play - that is, the books I am using in my game from which these posts are derived:

Buffy the Vampire Slayer Roleplaying Game Core
Angel Roleplaying Game Core
Monster Smackdown
The Magic Box
Slayer's Handbook
Military Monster Squad Initiative Handbook
Lawyers, Gods, & Money
Encyclopedia Demonica
Tea & Crossbows
Investigators' Casebook
Welcome to Sunnydale
Ghosts of Albion
Army of Darkness
WitchCraft

You will note that I am working from the Cinematic UniSystem, not the basic UniSystem presented in WitchCraft. However, I do use some terms and mechanics from WitchCraft, just not the overall system. After all, the Buffyverse is a completely different gaming world which operates very differently.

I've included links to most, only one of which is free (WitchCraft). I receive a tiny commission, should you purchase anything, but it goes toward buying more RPG books (and it isn't enough to afford anything outright). The point is not so much to earn a commission but direct you toward the books I use in my UniSystem game. I've included links to Buffy and Angel many times, so you'll have to read on for those. You can use the "Buffy" or "Angel" tags at the bottom of this page.

You don't need all of these books to play, though I definitely suggest having at least the Buffy RPG Core, Angel Roleplaying Game Core, and Ghosts of Albion

It's going to take me some time to read these, so I may be away from the Angel RPG for just a bit.

© The Weirding, 2025

Thursday, December 05, 2024

Trollhound for UniSystem

The Trollhound appeared in Dragon #199 and was written (and assumed to be) conceived by Alec Baclawski. It is converted here without permission but in no way to challenge anyone's rights. It's just really cool; basically a Barghest for Trollkin.

A carnivorous beast standing 4-6' tall at the shoulder. Its blackened mouth reeks of death, decay, and fresh blood. Throwing meat in front of them will stop their advancement on 1-9.

FFS 5
ACT 1
BRAINS 11
MUSCLE 20
COMBAT 15
PCN 12
MOR 6
No. Appearing 2d10-4

3 Animal Instinct/Savagery
Definitely Not Human
Natural Weapon (Bite) 2xSTR=18 LP
Supernatural Weapon (Lockbite) Minor 20 LP
Toxin Minor STR(9) LP
Acute Sense (Sight) +3 PCN Infravision
Regeneration 1 LP/min.
1 Sports
1 Notice
-1 Vuln. to Sunlight

Leader (Female, Encountered with Pack on 1-2)
1 Tactics
+2 STR (11)
Sports (Hunt/Stalk +2)

Trollhounds' blood, teeth, flesh, and hair are used in various Enchantments, poisons, salves, and potions. They are born in litters of d4. The young begin hunting by day five, but are worth up to 10k¥ before then. After day five, the pups are still worth a cool 5k¥. The individual components are worth substantially less on most markets, though spellcasters will pay a premium. After one month, they can no longer be tamed by other races and are likely to attack if cornered.

On a 1-3, trollhounds appear in a troll's cave. On a 1, this include d4 pups. Trollhounds cannot be Familiars. It is also unlikely that they would make good pets (Companion Quality) except for Trolls; they are likely to suffer from impulsivity control issues, using the bathroom freely, tearing-up items, and generally running amok, though not necessarily being violent (especially to anyone who feeds them regularly).

Direct confrontation is not suggested, as Trollhounds' bite is toxic.

© The Weirding, 2024

Thursday, November 21, 2024

Monstrum Index for Buffy/Angel RPG

Monstru Index

I do not like most of Buffy the Vampire Slayer RPG's write-ups for non-vampires, and so have changed (or am changing) most of them. Let's face it: Their Balthazar and Sid, the Talking Puppet, are simply uninspired - just to take two examples off the top of my head. Furthermore, that dragon belonged in Charmed and still makes no sense in Buffy. I'm glad they included it, though, given that Army of Darkness is a good introduction to d10 Medieval. Regardless of that, the dragon leaves a lot to be desired, too. This list includes the vampires, and is merely a page index where you can find all of these Menaces. I even threw-in the Dragon!

Ghost - Buffy the Vampire Slayer Roleplaying Game (BRPG), p.184
Dark Ones Cultists - Army of Darkness (AoD), p.222
Zombie - BRPG, p.184; MS, p.62-63
Werewolf - BRPG, p.181; MS, p.65
Basic, Strongarm Toughguys - Monster Smackdown (MS), p.75
Mummy - MS, p.61
Poltergeist - MS, p.57
Wendigo - Slayer's Handbook (SH), p.79,83-85
Snake Warriors - SH, p.101
Goblins - Ghosts of Albion, p.183
Hobgoblins - Ghosts of Albion (GoA), p. 183
Spriggans - GoA, p.183
Pixies - GoA, p.184
Troll (6-pt. Quality) - Monster Smackdown, pp.138-139
Olaf, the Troll - Monster Smackdown, pp.118-119
Troll
Trollhound
Big-Assed Spider

Vampires - Buffy the Vampire Slayer RPG Core
Brand-New Vampire, p.169
Vampire Mercenary - Director's Screen, p.52
Vampire Minion, p.170
Vampire Veteran, p.170
Vampire Lieutenant, p.171
Vampire Heavy, p.171

Deadite - AoD, p.161
Demon Gangsta - Angel the Roleplaying Game (ARPG), p.80
Demon Thug - ARPG, p.197
Flying Deadite - AoD, p.162
Flying Demon - AoD, p.221
Fyarl (Brute Demons) - MS, p.40-41
+ Natural Armor AV 2

Dragon - MS, p.39-40
+ Natural Armor 10, Breathe Fire 35 LP (Major), Claw 35 (Major), Tail 20 (Minor), Flight

Basically all (with the possible exceptions of Monstri like Mummies) speak Monstrum, which is Common for Menaces, also known as the Dark Tongue. Each has a 35% chance of Lang: Ancient except Dragon, which has Lang: Ancient. The Fyarl and Dragon also have 1 Lore: Dæmonology.

© The Weirding, 2024


Sunday, November 17, 2024

Current Market Prices (Angel)

While Sunnydale is a small, suburban town, Angel's LA is the sprawling city of Los Angeles. Prices are different, and not always in the ways you might think. Note that some anomalies are just that; others indicate differences in the markets and availability of items. But you should extrapolate this information any way you like. Why are 10' chains sold-out throughout the immediate Los Angeles area at the same time cameras are sold-out in Sunnydale? Could be a coincidence...

Ale, Pitcher 9.27¥

Arm 6075.89¥

Beretta 9mm 924.86¥

Brass Knucks 34.07¥

Ceramic Tarot Case 130.08¥

Chain 10' SOLD-OUT

Clothes, S-Mart 22.33¥

Crystal Ball, 2" 1252.22¥

© The Weirding, 2024

Sunday, November 10, 2024

Current Market Prices (Buffy)

 

1¢: The Magazine for Serious Corps 18.12¥

Ale, Devil 8.38¥

Broadcast/Broadband Splice (Wifi, Bluetooth) 1140.28¥

Cameras SOLD-OUT

Cauldron, +1 Enchantment 878.72¥

Cellphone 71.62¥

Chevrolet Suburban SUV 27,530.25¥

Clothes, S-mart 24.75¥

Colt Python .357 1115.56¥ 

© The Weirding, 2024

Friday, August 28, 2015

Reviews Evil Dead (2013)

I stopped the new Evil Dead film at 40:03 because I had to feed my dog, and it stayed there for at least an hour while I contemplated (aloud, and to no one; my dog was as conflicted about the film as I) the faults of the remake. I just wasn't that into it for three, distinct reasons:

1. The book

2. The girl in the woods

3. The bridge

[SPOILER ALERT]


Evil Dead Remake (2013)
Evil Dead
1. The Necronomicon, a fictitious book created by HP Lovecraft as a recurring focal point of his Cthulhu Mythos, was also a linchpin of the original Evil Dead trilogy. 

In the original movie series, the book was "bound in human flesh and inked in human blood."  For cinematic effect, writer/director, Sam Raimi, made the cover a distorted human face.

It remains one of the most grotesque, ridiculously over-the-top, cinematic properties in all of American film.  Simultaneously reminiscent of Leatherface's human skin mask and all those Nazi stories about human lampshades and shit we've all heard, it inspired both awe and fear.

The remake chose, instead, to simply have some leathery material stitched together, never mentioning that it was supposed to be human flesh.

Further, the original book was written in an ancient language, unknown to mankind -- that was what the scholar had been working on deciphering, and what he was reading on the reels Ash and his friends found in the basement.  It was also filled with beautiful, but deeply disturbing, images that -- like the rest of The Necronomicon -- had been rendered by an unknown hand(s). 

The remake has graffiti, written in English, scrawled in red ink -- yet, again, no mention as to whether or not it is supposed to be human blood, as in the original.  The tome isn't even referred to as The Necronomicon, nor the daemons as the Deadites.

The original Evil Dead set-up an entire mythos; in under two hours, flat, it created an entire world with a rich and detailed history.  Yet, the story it told was very self-contained and came to a (somewhat) satisfying ending of its own.  The 2013 remake eschewed all of that to pack meat in the seats and was forgotten almost as quickly as it was released.

2. I knew they would dodge the infamous rape scene. 

It's one of the most iconic and revered scenes in all of horror movie history but, sadly, it's simply too much for the overly-sensitive audiences of today.  It would have ignited a literal shitstorm across social media which would have overshadowed the film itself.  While literally everything in this nation has become overly-politicized to the point of complete absurdity, that's still some weak-assed shit.  While there is no way to top the original, they just balked.

Instead, some random chick (well, the possessed girl from the opening scene) appears from out of nowhere and spits a dark vine which winds its way up the heroine's leg and presumably into her no-no zone.  This girl appears at least once more, then disappears entirely from the movie without explanation.  Not only is she never seen or heard from again, no reason whatsoever is given for her appearance in the first place!

Her only significance is in the opening scene, and though the book references a male figure as the primary daemon being invoked, no male antagonist ever appears.  In short, she's nothing more than a cheap plot device.  And, speaking of appearances, she looks pretty good for a beheaded burn victim!

No doubt the original rape scene was somewhat distasteful (it's a Goddamned horror movie, for fuck's sake), but it served its purpose far better than anything in the remake.  It was shocking, disturbing, and completely unexpected -- immediately informing the audience not only of the perverse intentions of the daemonic forces in the wood, but also as to their Supernatural nature.  As Cheryl tells the vacationing crew, her attacker was not only not human, "It was the woods itself!" 

Scotty later says, "The trees, Ash... they know!"  He was holding in his guts when he said it.

That's some creepy shiznit!  And that rape scene warned you not to trust that fucking movie, setting the tone for all that followed.

In the remake, the female protagonist simply falls into some vines and becomes entangled, then this remarkably recovered, beheaded bitch appears without explanation, spits out a vine, and disappears.  Weak, amateurish, and entirely uninformative.

3. In the original two installments, Ash tries to flee the cabin in the woods only to find that the bridge leading to the highway has been impossibly demolished.  The girders have been bent so forcefully that they have been curled backward, possibly suggesting that some massively-sized force shot forth from the river below.

This was yet another grandiose concept the remake artlessly dodged by having the bridge simply swept away by flooding.

All three of these concepts were quintessential to the original trilogy; all three were excised from the remake, and their replacements were inarguably pedestrian by comparison.  One can only assume the filmmakers decided they challenged the story's verisimilitude, or the target audience's imagination, and lacked the confidence to take them on. 

Of course, daemonic possession is enough of a stretch to challenge most movie-goers' suspension of disbelief, but the decidedly more "acceptable," pseudo-psychological with a faint suggestion of witchcraft approach -- "Was it all in their minds or was it wertches?" -- crap still pales in comparison to the Eldritch and inexplicable horrors of the originals.  

Further, shit goes wild after the 40-minute mark anyway, as we'll discuss below, so there was little need to hedge their bets.  These omissions were cop-outs, all the way around.

These three concepts were no mere plot devices in the original series; they were subtle, yet fundamental, elements of the story that meant little on their own but piled, one on top of the next, into a hauntingly convincing portrayal of insurmountable demonic activity.  Evil Dead (1980) is, at once, both in-your-face and behind your back in its portrayal of supranatural malevolence.

And, while these details irked me, I was downright disgusted by the filmmakers' reliance on foul language as a replacement for the "distasteful," or over-the-top, cinematic elements of the originals -- which actually had little, if any, profanity.  I'm all about some strong language (obviously), but using the word "cunt" and offering to 'suck the pretty-boy's cock' certainly did not impress me more than seeing the woods rape the living shit out of Cheryl and Scotty!

Tree rapings are some adult fare that allow me to quip, "I guess the Deadites' bark is worse than their bite."

If the lead's "sister is being raped in Hell," then we're already well into the Fantastic -- don't tell me, show me!  This is a Goddamned movie -- and a horror movie, at that -- yet most of it is either told to the audience or read from the unnamed book.

The PC culture won yet another round here in their "War on Indecency."  Sadly, I'm certain the Trigger Warning generation was sufficiently rattled by these cheap and easy "outs."  Evil Dead may have earned its hard R, but the proliferation of gore can hardly be deemed frightening by social justice warriors who were raised on Torture Porn, such as the Saw and Hostel series.

When I finally continued the film, fit hit the shan fast and the movie finally launched into the brutally ludicrous, but I've still more to discuss regarding the first half of Evil Dead:

One of the primary strengths of the first two films (while the third completes the trilogy, it is almost entirely removed from the events of the first two) is the artistry of director, Sam Raimi.  And I'm not talking about the stop-motion animation. 

Raimi intuitively knows when, and how, to artistically frame shots so that the composition remains striking to the viewer while not only keeping the action in frame but drawing the viewer's eye to what he should be watching.  He also employs numerous, film school techniques expertly, such as changing the speed of the film, and uses outlandish and often baffling sound effects to enhance the scenes.

While Raimi is clearly an artist whose work can only be mimicked poorly by lesser filmmakers, the remake's director missed so many opportunities to elevate the Evil Dead remake from the easily forgettable, popcorn movie it is into something resembling a cult film that I hardly know where to begin. 

However, a perfect example is when the dog discovers a blood stain beneath the rug leading to the basement:

In the original, the cellar door flies open of its own accord, forcing the characters to trepidatiously investigate.  Raimi ramps-up the tension by having them peer into the abyss, arguing over whom should go down there, from the first-person POV.   Once in the cellar, the investigators' flashlight mysteriously fails and they have to find a lantern to light their way -- an obviously overwrought nod to the movie's Lovecraftian roots which also demonstrates the power of the forces they face.

In the remake, a character asks, "Is that blood?" then they're downstairs in a jump-cut.

No tension, no establishment of mood or atmosphere -- the characters do not seem to be fazed at all by the discovery of fresh blood on the floor and have no qualms about investigating a dank cellar in an old cabin in the woods in the middle of nowhere.  Talk about upsetting the suspension of disbelief! 

Upon investigation, they discover numerous animal carcasses apparently drained of blood, as well as the aforementioned book wrapped in trashbags... then go back upstairs and carry on as if nothing's out of the ordinary!

Later, the dog is found dead and the audience doesn't care - why should we? Had it heroically tried to save them from unseen forces or even featured in the story up to that point at all, we would have.  But the dog is so clearly a convenient plot device that its death just... happens.  The male protagonist doesn't even seem that upset: He cries for a moment, then moves on, and neither the dog nor its death is mentioned again. 

Just like the possessed chick from the opening scene, the dog simply appears, reveals a plot point, then is conveniently discarded.  It isn't even drained of blood like the animals found hanging in the basement: The director informs us that the female protagonist (now antagonist) beat it to death with a hammer.

None of this has any connection to the story, whatsoever -- none at all.

Having said all of that, the second half of the film goes absolutely berserk, with several homages to the first two flicks that should satisfy fans.  These include a hand possession and self-dismemberment; a chainsaw being latched onto a dismembered arm; the male protagonist being repeatedly thrown into shelving; and more.  They may be pandering, but they are a lot of fun.

But, the second half also has its gaffes. 

A good example is in the closing scene, when the Jeep is thrown onto the protagonist's arm, pinning her hand to the ground... the ground that has been firmly established as loose mud.

It rains throughout the entire movie.  When she tries to flee earlier in the film, the little car left deep ruts in this very mud -- and don't forget the washed-out bridge!  A Jeep on the arm would definitely hurt, but it should have pressed her hand into the mud, allowing her to more easily remove it; it wasn't firm enough to force her to dismember her trapped hand.  Instead, it serves as yet another convenient plot device for the chainsaw homage to the second film.  This one is far more forgivable but impossible to overlook.

Another is the shotgun blast which ignites the gas can because that doesn't happen; it would have simply blown a hole in the container or destroyed it altogether.  And, although the makeshift defibrillator may have been accurately MacGyvered, I understand that the use of it was not.  I'm no stickler for hyper-realism in movies -- especially not in movies where the characters recite passages from an ancient tome they found in an old cabin in the woods in the middle of Goddamn nowhere aloud -- but why excise tree-rapings and upturned bridges if you're going to have the lead construct a fucking defibrillator out of spare parts to resurrect his sister? 

If you're going to resort to the Fantastic, why not go full-tilt?

And, if you're going to "reboot" an iconic classic, why in the hell would you remove the underpinnings of the entire story for being too over-the-top, then venture into the nonsensical?  Movies such as The Evil Dead are classics for good reason and, while good movies tend to get remade (these days), if you aren't even going to try improving on the original, don't bother doing it at all.

Fans of the Evil Dead remake will say I'm more likely to have enjoyed the movie had I not stopped it halfway through, but I was honestly so unimpressed by the first 40 minutes that I wasn't too enthused about the second half -- which, again, was admittedly far more enjoyable -- and my dog had already gotten up and walked out.  Still, the latter part was only enjoyable because of the homages to the originals -- homages non-fans could not have appreciated.

The inclusion of a live burial as a method of exorcising the daemons seemed a bit wonky, but dressing the possessed in an actual funereal gown was one badass touch.  The editing in that scene was so reminiscent of Raimi that I wonder if he didn't cut it himself -- he must have been in the editing room that day, at the very least.  They even had the lead use a lantern in that scene!  Very cool, all that.

The acting was the remake's saving grace.  Every actor turned in amazing performances, even under heavy prosthetics.  They are all very good-looking, as well, so watching them is hardly difficult.  Despite my myriad complaints, I was interested in what they were doing and their general well-being.  That's an accomplishment for a movie in which no one is expected to survive but you're not supposed to root for their demise.

Evil Dead (2013) is worth watching and I plan on watching it again without interruption, but it is rather forgettable.  It simply doesn't go far enough in establishing itself as a film in its own right.  Its most fun moments are the callbacks to the earlier films, and it adds little to the series and relies on cheap tricks to tell its tale.  Without Raimi's artistry, it's just another cash-in on nostalgia.  But Raimi, Tapert, and Campbell deserve their riches, as the original movies went largely overlooked for many years.

Campbell has hinted at a second movie on social media, and I'd be interested in that.  But a better, more confident, director should helm it.

© The Weirding, 2015
UPDATED: Jan., 2020

Monday, November 17, 2014

The Evil Dead Series

Bruce Campbell as Ash Williams from Evil Dead
This is my boomstick
Evil Dead has been one of my favorite movies for over 20 years now. Yes, my taste has changed and it now has a slew of contenders for top-billing, many of which are also considered "B-raters" by consensus. However, I was not a big fan of the sequels.

Evil Dead 2 was what it was when it came out; in that time, it was definitely unique in its field. However, the third sequel dismissed the Horror elements entirely in favor of downright goofiness - as opposed to comedy - Ash has catchphrases he chews thoroughly upon delivery, for example, and the wackyzanyslapstick pratfalls number in the thousands. Despite my personal feelings, the trilogy has become a cult classic that launched both Bruce Campbell's and Sam Raimi's careers and spawned several comic book series, an unofficial musical -- even the recent reboot/remake was generally well-received!

Now, Raimi and Campbell return in their respective roles (writer/director and lead, respectively) for a Starz TV series based on the Evil Dead franchise, entitled Ash vs. Evil Dead. Yes, Bruce Campbell is reprising his role as S-Mart stockboy, Ash Williams -- the unlikeliest of heroes, elevated by fate to the level of a demigod despite himself. Raimi himself described Ash's character arc as a, "lame, but heroic, saga."

MTV has also picked-up a TV series based on another classic Horror movie; Scream debuts next October (2015). The director of the film series, Wes Craven, is reported to be involved. Ash vs. Evil Dead also debuts in 2015 on the Starz network.

© The Weirding, 2014

Tuesday, July 12, 2011

Bruce Campbell Confirms Evil Dead 4

A day after horror websites began reporting a possible fourth installment to the Evil Dead franchise, actor Bruce Campbell took to his Twitter account to confirm it. 

There is no confirmation as to whether or not Sam Raimi (Spider-Man, Darkman) will be returning to the series, but it would not be a stretch to assume so.

© C Harris Lynn, 2011

Saturday, November 07, 2009

Evil Dead to be Re-Released in Theaters - "Join Us."

If this keeps up, I won't need a girlfriend! Hot on the heels of hearing we are about to be treated to Scream 4 comes Sam Raimi's announcement that his debut movie, the seminal horror flick, Evil Dead, will be re-released in theaters next year! Select Landmark theaters throughout the United States will screen Evil Dead as a midnight showing, along with Mayfair Cinemas in Canada. More theaters will be announced in 2010.

Evil Dead remains one of the most visceral, truly horrifying films ever made. While filmed on a shoestring budget, Raimi's masterful direction and the unequaled creativity involved in the special effects make Evil Dead a joy to watch. I can't begin to imagine how nice it looks on a big screen (though I aim to find out, no matter how far I have to drive!).

© C Harris Lynn, 2009

Thursday, October 22, 2009

On Spider-Man 4

I didn't mean to sit on this information for as long as I have, it just worked-out that way. Plus, Spider-Man 4 is still a little ways off; Tobey Maguire, Kirsten Dunst, and Sam Raimi were contractually "locked-in" just over a month ago and none of them had much to say about the project until recently. Filming is set to begin in January (2010) and Spider-Man 4 is scheduled for release on May 6th, 2011.

Evil Dead star and self-titled "career B-movie actor," Bruce Campbell, is signed to a major villainous role, though he does not know the details yet. Geek speculation has him cast as Mysterio, but that is just rumor!

Raimi told Superherohype.com Spider-Man 4 would focus on the character, Peter Parker; he said he wants to really get into whom Peter Parker is with Tobey Maguire as the vessel, though he noted they "must be careful." 

Raimi said, "You're dealing with a character that has been around for 40-some years, is much loved by people throughout the world, and people not just have a sense of ownership of Spider-Man -- rightfully so- - they look up to him as a hero."

Raimi said he agreed with the criticism that Spider-Man 3 had "too many villains." He also said Drag Me to Hell taught him the importance of "getting to the point," and that he intended to apply what he learned from making that movie to Spider-Man 4 by taking a a "back to basics" approach. 

The lack of a big budget and the time constraints of Drag Me to Hell reminded him of his early days in independent film-making and how to boil scenes down to their core and capture that. He discussed the use of blocking, staging, and lighting effects to capture a scene, as opposed to working through numerous shots.

Raimi's effectiveness as a low-budget director is best evidenced by his debut film, Evil Dead, in which many of these "tricks" are employed. Evil Dead remains, to this day, one of the most well-crafted, and truly frightening, gorefests of all time.

© C Harris Lynn, 2009

Friday, September 12, 2008

Evil Dead: The Musical

This is what I love about the Web: how else would I ever have heard about Evil Dead: The Musical?

No kidding. Apparently, the performance has been very well received by Toronto, recently closing after a run of nearly 400 performances. It will now move to other venues, including Germany.

Apparently, there is something of a call for horror flick-based musicals these days, though The Fly: The Opera did not go over well... at all.

© C Harris Lynn, 2008

Sunday, December 02, 2007

Marvel Zombies - Army of Darkness HC Reissued

Marvel Zombies Army of Darkness
Marvel Zombies/Army Of Darkness HC
Evil Dead is one of my all-time favorite movies, and while Evil Dead II is pretty good for what it is, I was no fan of Army of Darkness. I've seen it a few times and, although I like it more with each viewing, I was really disappointed in it when it first came out and that still hasn't worn off completely.

With Sam Raimi's directing the Spider-Man trilogy, and the whole Marvel Zombies thing, I guess this crossover was inevitable, but I don't think anyone really saw it coming.

This is an official Marvel press release:

Marvel is pleased to announce that the acclaimed Marvel Zombies/Army Of Darkness HC has sold out at Diamond (though copies may be available at the retail). From the creative team of writer John Layman, artists Fabiano Neves, June Chung and cover artist Arthur Suydam, in association with Dynamite Entertainment, comes the tastiest crossover of the year!

From the cult classic film, Army of Darkness, comes the man called Ash, who finds himself in the middle of the Marvel Universe as the world’s being consumed by zombies. So what’s a good vanquisher of the supernatural to do? Team up with Earth’s remaining heroes, try to save the world and hail to the king, baby!

To meet the overwhelming demand for this hardcover collection, Marvel is going back to press with Marvel Zombies/Army Of Darkness HC Second Printing Variant. This new printing features Suydam’s stunning cover to Marvel Zombies/Army Of Darkness #4 as the collection’s new cover!

The Marvel Zombies vs. Army of Darkness cross-over was a wonderful collaboration between Marvel and Dynamite Entertainment and we’re especially pleased by the continued support of the hardcover collection.," said Nick Barrucci, President of Dynamite Entertainment. "We would like to thank the fans and retailers for their tremendous support, as well as everyone involved who helped to make the project such a booming success.”

If you missed out on this tasty crossover event the first time, don’t miss out on this chance to experience one of the most unique supernatural tales you’ll ever read! It’s Marvel Zombies/Army Of Darkness HC Second Printing Variant, packed with all the essential nutrients for a can’t-miss collection!

MARVEL ZOMBIES/ARMY OF DARKNESS HC SECOND-PRINTING VARIANT (OCT078066)
Written by JOHN LAYMAN
Penciled by FABIANO NEVES & JUNE CHUNG
Cover by ARTHUR SUYDAM
Parental Advisory …$19.99
FOC-12/06/07, On-Sale—12/28/07

ARMY OF DARKNESS TM & © 1993-2006 Orion Pictures Corporation.
DYNAMITE ENTERTAINMENT TM & © 2006 DFI.