Random Treasure in Angel/Buffy the Vampire Slayer RPG, Chill, and Dark Conspiracy
Using Dark Conspiracy's NPC card-based Demeanor system (p.168) to determine the general RESources an NPC or Critter is likely to possess gives us a starting point for determining what one might find on an NPC, critter, or at a location. The latter of which depends largely on what the location was being used for and by whom.
♠: Spades, Ambition. Clearance Pass, ID, d4 credit cards with (d10x10k¥) limit. Roll twice.
♣: Clubs, Batons, Violence. Weapon, Hand Weapon, (d3x100¥) cash. Roll once.
♥: Hearts, Social. ID, Contact Book/Phone, (d6x100¥) cash, d2 credit cards 10k¥ limit. Roll once.
♦: Diamonds/Jewels, Greed. d6 credit cards (d10x100k¥), (d10x100¥) cash, d6 x Jewelry. Roll three times.
Values do not only refer to actual cash worth, but also the difficulty of accessing the item. Thus, the Eye of the Drake is actually a rather gross and ugly necklace, but it is worth an awful lot because it is magical and difficult to acquire. These prices do not replace AVAIL codes in Dark Conspiracy or Empyrean, but items of magical/Darkling nature are generally unavailable on any market, and thus don't usually have AVAIL codes.
Random Treasure Table (Start)
Nothing
Pocket Lint - STOP.
20¥ pocket change, Roll Again.
Key d6: 1-2 Door in room, 3-4 Car outside, 5-6 Lockbox in room
50¥ pocket change
(d10x100¥) pocket change
Debit/Credit Card (d10x1000¥) limit
Jewelry 1-2 Ring, 3-4 Necklace, 5 Bracelet, 6 Anklet, 7-8 Toe Ring, 9-10 Earrings Value (d10 x 1000¥)
Lighter and Cigarettes (Ceramic case, 135¥)
Roll Again
Weapon
Dark
Conspiracy/Buffy/Chill
Ammo 9mm d6/12 LP/SR 5
Ammo .22 d6/12 LP/SR 5
Ammo .38 d6/12 LP/SR 5
Ammo .45 d6/12 LP/SR 5
Beretta d6/9 LP/SR 5
Desert Eagle .44 3d6/18 LP/SR 7*
Standard .45 d6/12 LP/SR 6
Rifle, Shotgun d6/18 LP/SR 8
Scope +1 Aim/To-Hit, +10% Telescopic optics.
Repeating X-Bow d6/16 LP/SR 5
* Big-Ass Pistol
Hand Weapon
Fist Pack +1
Big-Ass Brass Knucks +d6
Big-Ass Knife d6/(3xSTR)/SR 4
Big-Ass Sword d6/(5x[STR+1])/SR 6
Baton d6/(3xSTR)/SR 3
Garrote 2d6/(3x[STR+1])/SR 4 **
Hand Tool d6/(d3xSTR)/SR 3: Hammer, screwdriver, heavy wrench, et.al.
Chainsaw 2d6/(6x[STR+1])/SR 5
Roll on Enchanted Items
Roll on Magickal Items
** Must score Headshot.
Enchanted
Items
Nothing
Nothing
Timeless Watch PL 1: A watch that never needs winding nor batteries.
+1 Athame (Knife, q.v.) PL 2
+1 Ring of Protection (+1 WPR vs. Spellcraft, Ritual Magic, Darkling EMP, EWS) PL 2
+1 Cauldron of Brewing: Enchanted Copper Brewing Gear. PL 2
Ghostlight PL 2 (As Light of Guidance - Magic Box, p.71)
Cloak of Invisibility (Roll vs. PCN -2) PL 3
Energy Blaster PL 3 (STR x SL)
Screamer PL 3 (WPR x SL): A Darkling mouth screams incessantly. Can be stuck to anything.
Magickal
Items
Nothing
Nothing
Nothing
Nothing
+1 Athame $1000, 1500¥
+1 Cauldron/Pot of Brewing $600, 1200¥: Copper brewery in low-magic worlds.
+1 Ring of Protection: Eye of Agate $1100, 1700¥
+1 Augur of Scrying: Bloodstone $1500, 3500¥ See following.
Eye of the Drake: Necklace $11k, 25k¥ See Following.
10. War Trophy $50k, 50k¥ See following.
---
8. +1 Augur of Scrying
Chill
+10%
Fortune Telling, Ritual Magic, Contemporary Religion¹
---
¹Must
have Faith 1+
Scry
(Pot.)
PL 3
15-minute
scrying ritual using an augur which must be at least $100 in value
(usually a crystal of some kind).
2d10
WPR Fatigue
Locate person or object. To search for Supernaturals or magic use, the character must have The Sight (Angel RPG, p.58), and traces of magic from items and places where magic has been present will appear as false positives. Test (Ritual Magic -12, Fortune Telling and Contemporary Religion¹ -27). PC needs an INT of at least PL(+9) to cast spell (PCN 60 in Chill). d10 WPR Fat. cost is augur is made from materials worth $1000+ (as is the case with the +1 Augur of Scrying).
Scry is resolved using Witch-Fu vs. 9 in Angel/Buffy the Vampire Slayer RPG.
Ritual:
Scrying up to 15 mins. +2;
Mats:
Augur $100 +3;
Assist:
0 +1;
Sub:
Ritual Magic +10 +2
Fortune Telling -15, L +4
TOTAL:
8, 10
Range:
Planet
+9;
Dur:
+1;
Area:
Planet. +10;
Fat:
2d10
WPR
+4
DETECT
Pot. 3
TOTAL:
27
9.
Eye of the Drake
PL 5
Dark
Conspiracy
Eye
of the Drake comes from a Demonground drakken and allows the bearer
to scry into Dæmonground—areas
that do not show up when normally scrying. This Divination tool also
adds +1 Psionic Scan.
The drake that lost it wants it back and it is a much vied-for
magickal item, so it isn't something you should be showing-off. +1
xp, Hunted
by Underworld, amongst which this item is particularly popular. Bearer does not need INT of PL to employ the Eye of the Drake, but does need to know the Scry spell or Psionic Scan.
-3 Hunted (EWS 110-120, Underworld - 110-120 point NPC)
Eye of the Drake allows the holder to scry into pocket dimensions normally out-of-bounds. This includes the Land of Nod, et.al.
Buffy/Angel
Supernatural
Senses: The Sight (3-pt.)
The
bearer can see traces of Magic and the Supernatural. ARPG,
p.58.
-2 Adversary (Underworld, Champion)
In all cases, Hunted/Adversary is necessary because the Eye of the Drake, although there are more than one, are much sought-after by spellcasters and the Underworld.
10.
War
Trophy
PL 7
As per the WarMagus Spell (Empyrean):
-3
Adversary (WarMagus,
Veteran)
-2
Adversary (Law Enforcement, et.al.)
-1
Adversary (Underworld,
Investigator)
The WarMagus who created this War Trophy wants it back, if he can find it.
Allows the possessor to instantaneously travel to and from a pocket dimension at the center of all time. All planes and realms of existence are within a finger's distance, allowing the owner full travel of the multiverse, coming and going, at the speed of thought.
War Trophies are grisly things—the human lampshades and fallen soldiers' remains -level of grisly—and thus, should remain hidden. Law enforcement agencies, including historical departments and organizations, might be looking for them and would definitely be interested if they find a War Trophy.
---
I recently acquired Ghosts of Albion, so I will revisit this post, especially the spells.
If the Nu-Yen symbol is not showing after the values above, I went with that instead of dollars because I used a lot of weapons from Shadowrun. I am using an economy, so the dollars price is about one-half the Nu-Yen value or current market. You may want to raise those a bit to further restrict access to some items. Rank and Renown may also play a part in accessing certain, if not all, items.
© The Weirding, 2024
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