Showing posts with label white wolf. Show all posts
Showing posts with label white wolf. Show all posts

Tuesday, October 07, 2025

Buffy the Vampire Slayer vs. Vampire the Masquerade

"Vampires are a sub-variety of demon... not angsty, tormented creatures. Anne Rice fans are bound to be disappointed." 
 - Buffy the Vampire Slayer Roleplaying Game, p.185

I sunk $25 into the Vampire: The Masquerade 5th-Ed. Humble Bundle with the express intention of using it to beef-up my Buffy game. I already have a nice collection of VtM 1st-Ed. books, but I always forget about them because I am no Anne Rice fan. I like the system, and I have nothing against the mechanics, but the lore is overwhelming and suffocates everything else. And the way it is written kills the whole, and I hate to use this word, vibe.

Shadowrun is like this, too. Both of them read like a bad website: Just endless hype, jargon, and buzzwords strung together into semi-coherent sentences. When you. Use broken sentences. To increase. The impact of the wording. Doing it a lot. Lessens. The impact! And? It's hard to read. Just stop doing it.

Anyone who's seen the TV show knows that Buffyspeak can be hard to parse, too. However, it is not as omnipresent in the Buffy RPG as it is in VtM. In fact, Eden did a good job of keeping the mechanics cleanly written and free of Buffyspeak, or any other conceit. What Buffyspeak there is is smoothly incorporated into the mechanics - such as with the Qualities, Jock and Nerd. VtM hails from an era when mechanics and lore were kept separate, and I can't fault it that. I still tend to prefer games that are like this.

You can see this design in many TTRPG from the era, including Call of Cthulhu. Games like Shadowrun and Cyberpunk broke that mold by incorporating their lore into their core mechanics, intertwining them in the writing, and other games followed suit. In most of these other instances, the system mechanics are presented upfront, and the campaign materials are deeper in the book. VtM set the standard for this when they started releasing their sourcebooks: The corebook contained the mechanics and the sourcebooks were the campaign materials that rarely contained any mechanics, and everybody was happy (especially White Wolf).

Buffy the Vampire Slayer Roleplaying Game premiered in 2002, when VtM's first-run was still going pretty strong, but I'll always associate both Vampire and Shadowrun with the 1990s. More than anything, it's the "in-your-face" writing, but both of those games did premiere in or around 1990. I have a lot of criticisms of Buffy RPG - the most important one being that it's not really a game without the Angel RPG - but the writing is pretty good. The only problem I have with it is that it buries mechanics in the text, so finding rules can be challenging (though it has a really good index), but the overall competency and tone of the text is fine.

Vampire constantly interrupts itself with "testimonials" from NPCs you don't know and don't give a shit about. And I can say it like that, because VtM 5e is in love with curse words. That makes it very "adult" (using swear words tells children that you are Old Enough). On another note, using an NPC for lore dumps is twice as boring in print as it is at the table. But, at least they lost that Timothy Bradstreet projector art - that shit used to drive me up a wall! Between the two, and all the sentence fragments, Vampire 1e is so overwrought that it's literally laughable, and basically unintelligible in parts. 

But the real reason I forget that Vampire was ever a thing is because it's 100% fashion over function: All style. The reason I don't fault it the way I do Shadowrun is because Vampire does have some substance - like I say, I like the system. It was one of the first dice pool systems (along with the aforementioned), but their system actually works. Not a fan of dice pools, Vampire handles them about as well as I've ever seen. The system for 1e and 5e are the same if not very similar, at least from what I recall of 1e.

So, despite the fact that it was a good deal, I thought it a decent investment. I can't publish anything I come up with for Buffy, but I guess I could feasibly publish it under Vampire. I can publish my Buffy content here, but it doesn't do it justice because of the limitations of a blog. It screws-up tables, smushes charts, and completely destroys the formatting. But, more than anything, I feel that Buffy the Vampire Slayer's vampires are wan and hollow, and I'd love a little more detail and organization that VtM may provide, so it's an investment in my gaming if nothing else.

I plan on sharing at least some of what I come up with here, but my purpose is to develop the vampire population of Sunnydale into something more than a faceless mob. I don't want moody Goth vamps ennuiing up the place, and I realize that Buffy vamps don't get along well enough to organize and coordinate so they're unlikely to form clans, but they have to be more than just Act One cannon fodder. 

I also realize that Buffy, the TV show, was more Monster-of-the-Week than vampire slaying, and Cinematic UniSystem supports that to the hilt, but with more Fae and Spirit critters than horror beasts. Angel provides all the vampire building information you'll ever need for Cinematic UniSystem, but I'm not making a full-fledged vampire NPC for every encounter. And the books detail how vampires in the Buffyverse operate mechanically, just not much about how they behave. I want less YA angst and a lot more scares.

I mean, the name of the game is Buffy the Vampire Slayer. I want my vamps to really have some teeth! So, I'm thinking that the majority of the vampires in and around the Hellmouth are analogous to the Anarchs, while the elders are more akin to the Camarilla - although neither is a 1:1 comparison. Both Anarch and Camarilla came with the Humble Bundle, so I have access to both.

I also answered the biggest question: Does the population know that vampires exist? Buffy was awarded a trophy by the school for saving them so many times, and the Scooby Gang openly discusses vampires as though they're just a feature of the landscape, but it's terribly inconsistent.

Anyway, I haven't gotten that far into the VtM 5e materials because they're difficult to read, but I think I can lift a few ideas from the materials I got from the Humble Bundle and make my Buffy vamps real, unliving entities in my campaign. It's still a WIP, but I'll publish more on vampires in Sunnydale later this month.

© The Weirding, 2025

Saturday, October 04, 2025

Happy Halloween Season!

Well, I told you there would be more Buffy the Vampire Slayer Roleplaying Game along the way and it's coming this month, as I pulled out the books to adapt some Vampire: The Masquerade material to my chosen forever system for this sort of fare (Cinematic UniSystem). Don't hold me to it because I'm already swamped, so it might be a little late for Halloween proper, but it's coming this here Fall season for sure because I'm in the middle of designing it now.

I got the latest Humble Bundle featuring World of Darkness games, including Vampire, Hunter: The Reckoning, and Werewolf: The Apocalypse. I already have a lot of the 1st-ed. Vampire and Werewolf books in print from the 1990s, but I constantly forget about them because I never played Masquerade all that much. I have some good memories of it, I've always liked the system, and I even got to playtest the LARP shortly before it went on sale back in the late '80s or early '90s at a local con in Memphis, TN, but my main groups played AD&D and Cyberpunk 2013-2020, and did not read Anne Rice books.

Buffy has a bad habit of being limited by the TV series, and that's across the boards. It really would have been a better game had they not had to deal with branding, and hewing so closely to the TV show. To these ends, the vampires (all of the Supernatural Types, actually) are either complex NPCs or faceless, thoughtless mobs for the Slayers to trounce - there's really no in-between. Either way, you have all these undead perpetually living and feeding in the same general area, but they have no organization or seemingly even knowledge of one another's existence. (At least most of the time; when it was convenient to the plot, this changed.)

Angel (the TV show) did a much better job of establishing, and playing with, the larger cast of demons and handling their relationships, both to and with one another. Oddly, Angel's demons were mostly from multiple dimensions and had no real connection to one another, while the overwhelming majority of Buffy's were vampires. So, it's just bad writing from the show that got carried over into the game.

My goal here is to establish some reason for vampires to exist other than to feed, which is about as deep as most of them go on the show; figure out what it is that they do other than feed; establish some sort of factional divisions amongst the throngs of vampires clogging the Hellmouth; and generally give vampires a little more character. For this, I am using Anarch and Camarilla from 5th-Ed., as well as looking at all of the aforementioned WoD games. I don't plan on using this information wholesale, as I don't think it will fit like that - unless maybe I wanted to put together a PC party of vampires (Angel has build-your-own vampire rules), but I don't.

I'm not looking to expand minor vamps into full-fledged VtM characters, just get some ideas of what I can add to set them apart from one another so they at least come across as possibly frightening. When played as presented in Angel, vampires are terrifying and extremely capable, but Slayers as presented can still wipe the floor with them pretty quickly (especially Veteran Slayers). I don't just want to add some HP to them and call it a day; I want the vampires in my BtVS RPG to have some real teeth - and some real legs. As it stands, they're designed to either die right out of the grave, or are destined to be the next Big Bad.

Anyway, I'll try to get that up by Halloween.

© The Weirding, 2025

Thursday, November 30, 2006

Changeling: New World of Darkness

Changeling
Changeling
We've gone over the White Wolf merger with CCP. Great. So far, the upcoming sourcebooks for the World of Darkness RPGs are still being released. Promethean was the WW release for 2006. The 2007 project is Changeling.

The scoop on the White Wolf forums is that both Promethean and Changeling will be a big presence for the WOD world but have few sourcebooks. The concept is to make the entire WOD more integrated. Basically, all the GMs, aka "Storytellers," will be running Mish-Mash games versus the single venues. It's a way to get that twist of reality into a fantasy/sci-fi RPG. I mean, lets face it: If the WOD did exist, there would be a mix of different types of supernaturals.

Changeling is slated for release in August 2007 and should debut in time for GenCon Indy. The info for the release was gathered at the 2006 GenCon SoCal from the chick who runs the WolfPack Team.

White Wolf gives this quote from Changeling developer, Ethan Skemp:
Changeling is a game of beauty and cruelty, of passion and loss, of dreams and madness. You have struggled your way back through the thorns only to find your life had been stolen from you. Now you make your way the best you can, attempting to piece together the fragments of your lost life or to forge a new one, chasing your ambition through the intrigues of the changeling courts and freeholds, and always looking over your shoulder lest the Others, the true Fae, return for you.

Wednesday, November 29, 2006

RPG NEWS - White Wolf Merging

White Wolf Publishing puts out titles for a lot of stuff. The main RPGs are their World of Darkness series which includes Vampire, Werewolf, Prometheus, and soon, the new, reworked Changeling.

Recently, I found an article saying that they are merging with CCP.

Basically, they plan to become more of a cornerstone in the entire gaming community. There may be huge online projects, along with new card games, and more expansions for their tabletop RPGs on the horizon. They want to stay focused on the Sci-Fi, Fantasy, and Horror genres but bring everything to the virtual world to stay cutting edge.

This makes me apprehensive on the upcoming releases of my much awaited Changeling game. Supposedly, the current projects are still slated to be released on time since so much time and effort has gone into them.

Only time will tell, as with all mergers.

White Wolf announced it on their website and the merger was also reported on SlashDot.