Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, August 31, 2026

A Tale of Two CCG: Fight Card Showdown and 5 Minute Waltz

A pal of mine, who happens to be a really decent game designer, has put together not one but two card games. Both are available now on DriveThruCards, and I honestly recommend them. We play AD&D 2e together on the weekends, and I had a chance to play both of the following CCG (Collectible Card Games) with him.

The first is called Fight Card Showdown, and features a deck with enough cards for two players. I played on Tabletop Simulator, though I have a physical copy, and truly enjoyed it. I even won (against the creator)! 

Each character has special abilities you can use, and each card you draw works as an element in your action phase. For example, an UP and DOWN arrow can be combined to perform a specific action your character has. Play is very akin to most card games, with a draw and discard phase and a limit to the number of cards you can have in your hand. The art is also downright cute in the best of ways. It's not necessarily meant to be, but it's charming in its style.

Interestingly, you can attack high and low (as well as mid), so it is not just like a game of War where you trade blows and draw cards. There's a bit of strategy to it, but not so much that it becomes a slog. I played over Tabletop Simulator and we had a blast with it. Altogether, the runtime is about an hour. It could have gone longer, or ended earlier, had I known how to play before we started. But that's the best way to learn a game, if you ask me!

The second CCG is a play on Solitaire with a truly artistic flair. 5 Minute Waltz: A Swan's Sonnet is a solitary card game based on dance moves. Not unlike the aforementioned Fight Card Showdown, a lot of the play is similar to traditional card games in that you have a hand of cards and you draw a card each round, and so forth. However, the purpose of the game is to draw and combine the right cards to perform dance moves. You want to exhaust the cards entirely to end the game, which took me a little over 30 minutes.

The gameplay is fast and fun once you get used to it, and I found myself in that same state of zen you get into playing Solitaire or Tetris, which is rare for me these days. I don't know that it improved me in any way, but I forgot how much fun that kind of focus is. Plus, I was learning dance moves and terms I did not know. Not much of a socialite I, again, do not know that this improved me in any way. I simply had fun. It would be a really cool game for anyone who dances, though.

5 Minute Waltz: The Swan's Sonnet and Fight Card Showdown are available exclusively on DriveThruCards.com. Also check out Stormforge Productions on DriveThruRPG.

© The Weirding, 2026

Tuesday, January 28, 2025

Campaign Design Notes 1

Left to the books as written, Psionics is no different from other special powers (usually possessed by the opposition), but I like the idea of them being Uncontrollable Powers the PCs can only really "tap into." This makes it distinct from spells and Magick (spelled that way to distinguish it from prestidigitation, or stage magic) and Supernatural Powers more often possessed by demons.

If I stick with the base 8-pt. Quality cost from Chill, that makes Psionics cost only 3-pt. (with Uncontrollable Power -5) and I don't want a game awash in psychics... well, I would still play that. Either way, they still have to purchase each Psionic Power separately (not unlike cybernetic enhancements) so that should curb any such inclinations.

Magick should definitely be more prevalent than Psionics.

I am working on designing a psychic right now and may post the results, but it's a pregen for a game I may never get to run (in which case, I will definitely post at some point), so I don't know how things will turn out on that front just yet. There are some psychic Archetypes included in the books, but this is my own creation using Investigator as the base.

Welcome to Sunnydale abruptly ends at page 54. It's obvious there was an order to cut it down to a softcover like The Magic Box but it never made it to market, so we got what we got. There are some mediocre layout maps of show settings, but also The Bronze. Since I'm using my own setting, it isn't that important; I mostly wanted to see how they presented the material.

My first PC group is tank-heavy but, again, I'm working on making it a more tactical game. After all, in the absence of a Slayer, people are going to have to do what they have to do to survive. Still, I tried to balance it out with some nerdy Scooby-Doers (a P.I. and a witch) to help cover those pesky investigations.

I hope this all works after all of the work I've put into it!

It doesn't seem like I'll ever get it to the table, but I'm holding out hope. I'll try harder once I have more time on my hands. 

 Meanwhile, I changed the world's Magic Factor from 5 to 3. So, if you are playing with my vastly simplified rules for things like crystal depositories and ley lines, you get a -3 to PL when near one of these phenomena*. This will fade the farther from the source you are, at GM fiat. One day soon, I plan on working this into the crystals magic items so that you can use them either as foci or storage units, however I get that to work.

---
* NOTE: I need to go back through the blogs and change this; right now, old posts still have a world Magic Factor of 5.

© The Weirding, 2025

Thursday, January 09, 2025

Officially Unofficial

This is an Open Letter to all publishers and rights-holders from whom I am attempting to secure permission to use your licensed products in a manner befitting their capacity. I just wanted you to know that this is not a pitch, nor an attempt to secure "Official Product" licensing or branding; I only want to be able to refer to the books and games you created and released, mostly 30+ years ago, both on the cover and interior.

The games most in question include Chill 2e, Dark Conspiracy 1e, Angel and Buffy the Vampire Slayer RPG (I think that's FOX), and a handful of others. This is a done deal; the webzine will be moving forward with or without permission and all of the owners and rights-holders will be indicated in the indicia, as well as beneath the articles themselves. I just didn't want to take anyone by surprise or piss them off if I can help it.

Being able to use the official logos on the covers would be optimal, but I do not want to confuse consumers. This is a fanzine done with a desktop publishing software application, featuring hand-drawn (scanned-in) artwork, and 100% original content developed specifically for these games/systems. There is more than enough already presented herein for you to see the quality (or lack thereof) of the material, although what is posted here is not what is in the magazine itself.

AFAIK, I have permission to use Champions/HERO and Evil Dead (I won't even fool with Army of Darkness; it will instead be d10 Medieval). Thank you to dba, DOJ and Bruce Taipert. I've been around a lot of people and places for an awfully long time. This may or may not extend to using their logos on the covers but, again, although that would be cool, the main purpose is in using logos and referring to "official," licensed products inside the magazine.

This is a fanzine dedicated to this work, and the only thing that might come of it is selling some old units and clearing-out a few PDF warehouses. I will also be selling ad space, in case anyone reading is interested, and can likely get around all of this by simply including affiliate links (although I don't know if I am allowed to do that). You have nothing to lose by allowing me to use the official product logos and make reference to official product. I'm here to help you move some units in a synergistic display of obrevity and Six Sigma Signatory Salutations... for the corporate-minded amongst us.

I'm trying real hard to get everyone as excited about this as I am and not break [too m]any rules, so let's see how this goes.

Thanks!

© The Weirding, 2025

What I'm Doing Year 6

That's crazy, right? But here we are, six years later. And here's what I'm listening to, watching, and generally doing other than blogging... this year, so far:

I don't "do" Resolutions because being disappointed in myself is a daily exercise.

HollowPonds Solo Saga has been on the YouTubes lately. I really love solo gaming and everything about it, but getting rid of GMs entirely is out of the question. If I feel antagonistic toward my GM, or that s/he is operating in bad faith, I'll find another one, but I'm not going to get rid of the role of the GM altogether. I'd find a better game or system instead, if I felt the GM was superfluous.

I'm also digging Lone Adventurer, Grungeon Master, XP to Level 3, and Just in Time Worlds, among others. The AI Guy is fulfilling my live play needs.

I had been jamming Pyrexia but that's, like, so 2024... and 1993 and 2025 and 2026 - nevermind. Oh! I had a nostalgic jag there for a moment as I was searching for one-hit wonders from the 1990s. Actually, I was searching specifically for Albatross and Bittersweet Symphony (both of which I shared here) and got caught-up in all the other videos that were suggested.

Whenever I'm researching anything, the sensationalistic stuff that everyone remembers is always secondary; I go to the other stuff: The background material, what was going on in the rest of the field at the same time. No one ever remembers that stuff until they see or hear it, then everything else falls into place. It often offers insight into why the sensationalized stuff got so big and came to define those eras.

I'm still making my way through Angel and Buffy (again again again), but I'm also rewatching 30 Rock and Castle - and that's all Hulu. About everything else I'm watching is gaming-related and on YouTube, including iCrime. Once I figure out the current project, I'll be back to watching a wider range of things, but that's what I'm doing now.

Of course, I'm still reading Buffy the Vampire Slayer Roleplaying Game, but I got Ghosts of Albion along the way, and that's where my attentions lay at the moment. This, too, shall pass; but, it's what I'm reading at the moment. I'm trying not to get caught-up in the gaslight of it all, because I do have a soft spot for the Victorian Age and games set in it and it's really well-done on that front, but I want to finish what I'm doing with Angel and the Buffyverse RPG first.

To those ends, I'm reading no fewer than three supplements at the same time, and there's more after that. Luckily, I have a handle on the system, so although I am definitely finding great stuff to put in my game, what I've done so far is more than just close enough - it's either dead-on or so close as to be imperceptible from the "official rules." Don't forget I dropped the PCN stat in favor of an (INT+Notice [PCN]) roll; I still include it for those who prefer keeping it in their games, so no matter which way you go with that, your bases should be covered, as well.

So, what I'm reading is not at all at-odds with what I've published, it simply covers a lot of the ground I was trying to fill-in for my game - which is terribly exciting. And I haven't scratched the surface; there are still more books to get through, so I'm continuing on my quest to make the Cinematic UniSystem my system of choice. Even though I still have yet to get it to a table... what if it really blows chunks?

I hope not.

© The Weirding, 2024

Wednesday, January 08, 2025

The Weirding Webzine

Everything is subject to change, but I am starting a webzine. The blog will continue, as will the blog @RPGGeek, and both will continue to be free as long as the controlling entities decide they are (over which I've no control), but I've never done this for the money and so have never made any money. This webzine is meant to not only recoup some of these costs I've put into this fine hobby, but also allow me to bring you content for which blogs and websites are less well-suited - such as tables, charts, and quality art scans.

A general price range of $3.99-4.99 has been decided for roughly 25 pages in (at this time) PDF only. I may use KickStarter under the advice of other creators, but will also be using DTRPG (hopefully). Depending on the success, I will invest in better software and equipment to up the production value but will keep the price range as long as the page count remains roughly the same. I am basing this cost on the current price of comic books, and may even engage in a little cartoonery myself.

Nothing in this 'zine will be AI-generated or -enhanced. That may not be a good thing, since I am the sole creator. I reached-out to others in hopes of collaborating, but it's the Internet... that has never worked out before, so I didn't have high hopes for it working this time and was not disappointed. I can include tables and charts without a bunch of formatting problems in a desktop publishing atmosphere, and charging a small amount for the extra information, original art, and labor involved seems pretty fair.

Along with tons of never-before-seen content, I will be editing and reformatting the stuff that was previously on The Weirding website and supporting a lot of older games, not unlike I do here. Newer product and content, not so much (because I haven't played it). This goes all the way down to retro-reviews of games, comics, books, movies, and TV shows you may love or might have missed. Anything that has appeared here or elsewhere that makes it into the 'zine will be significantly expanded, as I'll have more room and formatting play to do so, so just consider what is posted here to be a teaser for more in-depth articles and feature presentations I hope to bring you within the 'zine.

If I do Kickstarter, it will be at the lowest goal without any tier bonuses, and the 'zine will be published even if I am not popular enough to garner the meager amount I hope for - which would be embarrassing, but here we go...

Note, not unlike this blog and my other products, this 'zine is aimed at old-school grognards and neckbeards like myself - metalheads and burnouts who just so happen to enjoy tabletop roleplaying games. If you do not count yourself as one of us, I still hope you give it a shot! You never know what you might find that you can use in your next gaming session, including older games you might not even know exist and can be gotten for very reasonable prices these days!

I know this is dry, but Kickstarter has a promotion which starts in February, so I'm a little pressed for time. I'll be posting previews and works-in-progress along the way so you get an idea of what you'll be getting.

© The Weirding, 2025

Tuesday, October 08, 2024

In Defense of Skills-Based Systems

I love AD&D. I love D&D. I grew up playing both and they are indelibly tied to my very existence. It is not hyperbole to say that they helped shape the man I am today: Unemployed.

Now, with that out of the way, both of the aforementioned systems have serious flaws, or did when I played them regularly, and a stats-based (now modifier-based, but those mods come from the stats) system is one of the biggest flaws those games have.

One cannot truly choose one's traits and characteristics IRL; these are chosen before you can tie your own shoes. So, dicing randomly for stats makes sense. And, in keeping with the nature of the game, because it is a game, allowing players a little extra input here (by allowing them to drop scores, change them around, et.al.) also makes perfect sense. I actually like dicing for stats better than points-based systems where you purchase them because it's just more true to life, and that's verisimilitude that games like D&D sorely lack.

NWP (non-weapon proficiences) and background skills also make all the sense in the world and, yes, your ability in these skills should be directly tied to one or more stats (mods), but you can actively go learn a new or improve a known skill; you can't do that with many of your stats. In fact, all you can really do is get an appropriate Proficiency to offset any drawbacks you have in the stats department, like Disguise for CHA.

Further, most systems allow you to default to a stat if you do not possess the skill based on that stat - d20 and both flavors of D&D do this, too. Thus, you always have a stat roll to cover anything you want to try to do, proficient or not. Yes, there is s small disadvantage to the roll but because the Proficiences list is so anorexic, the likelihood of this situation occurring during play is pretty high.

Systems like Buffy the Vampire Slayer, Chill, and others, rely more on skills than on stats - at least for most things. Again, you can still default to a stat (with a negative mod) if you do not possess a skill, but trying to perform things like trick shots would require a higher negative modifier to unskilled rolls, as well as a higher success level even with the necessary skill. Further, if the skilled professional misses the trick shot, he can also default to his stat to try again (in some cases), giving the skilled PC basically two shots at solving the problem; the unskilled PC gets a single chance at a disadvantage.

All of this makes far more sense than the way D&D chooses to handle NWP which, in earlier versions at least, were little more than an afterthought. In fact, in 1st-Ed. AD&D, you received a Proficiency based on your upbringing and tied to your parents' skills. Also an afterthought few players included.

Skills-based systems just make more sense from a simulation standpoint than attributes-centered systems. That one can be utilized without upsetting the game play puts games that focus on stats and stat modifiers at a disadvantage for grognards like myself who like crunchy, more realistic, gameplay options. I'm never comfortable playing through a scenario like headhunting the Arasaka CEO in which you rely on your basic stats to succeed.

You're going to fail. Even at 20th-level or whatever, one has to assume that Arasaka, a defense contractor, hires 20th+-level employees to guard their other employees, especially those as important as the CEO.

From my POV, this is such a no-brainer that I don't even know why it's still argued, but I'm all ears if you have a different take. Still, if you're looking for a game that hews more closely to how things actually work (and are willing to do a little more work yourself), a skills-based system is what you're looking for.

© The Weirding, 2024

Wednesday, October 02, 2024

Scheduling and Testing and YouTubers

Right now I'm testing scheduled posts and listening to gamers solo play in the background. I have a list of great YouTube personalities I enjoy that I'll happily share soon, but here are a handful to get you started (NOTE: All links open in new windows):

ASMR Historian covers huge, sweeping, historical subjects over the course of 7-10 hours at a stretch. Perfect for napping, sleeping, or just having on in the background, and immensely enriching.

Pointy Hat is one you probably already know if you listen to RPG content on YouTube but, just in case you don't, he's well worth checking out. You won't be disappointed, even if you don't play D&D. In fact, that goes for everyone on this list (and all the others).

Daddy Rolled a 1 usually covers the history of the AD&D line but traverses further on occasion. Even if you didn't grow up in the days of 1st-Ed., learning the backstories of all these projects we've enjoyed over the decades is a lot of fun.

Artichoke Dip Solo Role-Play Gamer has been around for years (under his former nom de plume, Artichoke Dip), although his turn toward solo gaming is somewhat new - at least his focus on it is. 

Matthew Colville is another YouTuber who has been around for a very long time, and has been cranking-out content worth watching for that whole time. He and Artichoke Dip were among the only D&D YouTubers there were back in The Day. Luckily, there are hundreds now, but Matt and Artichoke are two that still produce content worth watching.

I have a list of many more, but I need to dole them out in parcels or I'll run out of content on this subject! But it's also easier to read this way. Hopefully you'll find these folks as entertaining and knowledgeable as I have but they'll definitely add a little personality to your day, no matter what else you have going on. In fact, most of these are either solo or face-first videos that I listen to more than actually watch. No offense to the creators, who I obviously enjoy, but you ain't missing nothing; put them on while you clean the house, tend to your game, or what-have-you.

I hope that doesn't get them into any trouble nor sag their viewership, but that's how I consume a lot of YouTube product. As I said, I also have a list of podcasts to share along the way, but these YouTubers would be on that list because I rarely have time to sit and watch what they're doing. I can listen to them no matter where I am in the house or what I have in my hands, face, or head! Pretty great way to pass the day and beats whistling while you work.

I subscribe to a lot of YouTubers and channels so don't be upset if I didn't list you yet, it just means I have another post in mind.

(I'm sorry, but I lost the attribution for the above photo. It is free to use commercially and personally, but I always mean to credit the actual creator[s]. So sorry!)

© The Weirding, 2024

Wednesday, February 06, 2013

Cat Replaces Iron in Monopoly

A cat token has replaced the traditional iron playing piece in the boardgame Monopoly. It was chosen by an online poll that took place over the course of a month. Other choices included a helicopter, robot, guitar, and a diamond ring. The diverse panel of participants included people from 120 countries.

Scottie the Dog was the clear favorite of the playing pieces. It and the wheelbarrow were added in the 1950s. The iron was one of the original playing pieces from the 1935 Parker Brothers release. Several other token designs were retired when Scottie debuted, including the lantern, purse, and rocking horse. The Monopoly game has a long history prior to this, derided by some as a propagandist game supporting Communism.

The Cat token received 31% of the online vote.

© C Harris Lynn, 2012

Friday, January 25, 2013

DragonCon Co-Founder Jailed; Call of Cthulhu Designer Dead

Edward Eliot Kramer, co-founder of DragonCon, is back in jail on charges related to an earlier arrest for child molestation. Kramer was reportedly discovered sharing a hotel room with a 14-year-old boy without a chaperone -- a violation of his bond. Kramer was arrested and reportedly jailed without bond. He claimed the boy was an actor in some unnamed film project on which Kramer says he was working. He is expected to face charges of child molestation.

Lynn Willis, co-creator and overseer of Chaosium's immensely popular Call of Cthulhu tabletop RPG line has died. His eulogy, posted on Chaosium's website, features an impressive and lengthy list of credits. He came into the company in 1978, the third employee of the venerable gaming publisher, and worked there to his death. He had been fighting illness and advanced age for years.

© C Harris Lynn, 2013


UPDATE:  These two incidents were, obvious to anyone with a lukewarm IQ, unrelated.  This post was made in January, 2013 -- not 2012. - 2018

Wednesday, May 16, 2012

Late to WoW

I'm not exactly your geeky geek; I like geeky things, but that's how other people define them, and I do not care for everything "geek chic." I still have not watched Firefly, for instance. I also don't play video games, generally speaking; I have one game that I own and play irregularly.

That's why it is so interesting that I have gotten into World of Warcraft. A good friend bought me the game so he'd have someone to play with and play we have. I've created several characters and played almost non-stop for the first few days.

Even more interesting is that I decided to play it because I just watched The Guild for the first time last week. I've had people suggest it to me, but they all called it a "web comic" for some reason. It is not a webcomic - it isn't a comic of any type, unless you count the fact that film is sequential - it's a sit-com about a group of guildmembers who all play a particular game.


Anyway, check out The Guild and if you haven't played World of Warcraft, I highly suggest you download the free version that allows you to reach level 20. There is no cost to play and no credit card required.

© C Harris Lynn, 2012

Wednesday, May 02, 2012

All-Star Creative Team for Archaia's Hawken

Award-winning publisher Archaia Entertainment announced the creative team behind HAWKEN, the original graphic novel prequel to Adhesive Games’ upcoming free-to-play, mech, first-person shooter (FPS) from indie game publisher Meteor Entertainment.

Hawken is the story of a human-colonized planet that has been industrialized to the point of collapse. This crumbling world sets the stage for an ongoing hunt for vital resources and a brutal battle for survival. Written by Jeremy Barlow (Mass Effect: Homeworlds, Star Wars), the epic tale will span three decades, capturing key moments in the ambitious rise and tragic fall of this post-apocalyptic world and the pivotal few who determined its fate.

Each key moment in the story will be presented by a new artist, whose unique style and mood fits the tone of the unfolding events. The anthology boasts an impressive army of visual talent, including Federico Dallocchio (Starcraft, Modern Warfare 2: Ghost, Suicide Squad), Nathan Fox (DMZ, The Haunt), Stefano Gaudiano (Daredevil, Amazing Spiderman), Michael Gaydos (Alias, True Blood), Bagus Hutomo (Shrapnel, Heavy Metal), Christopher Moeller (Iron Empires, JLA: League of One), Moritat (Elephantmen, Transmetropolitan), Alex Sanchez (Star Wars: The Old Republic, JSA Classified), Brian Thies (Winter Soldier, Dark Tower), Greg Tocchini (Last Days of American Crime, X-Force), and Francisco Ruiz Velasco (Inhumans, conceptual artist on Hellboy 2, The Hobbit, and Pacific Rim).

The graphic novel will release in March 2013, following the game’s debut on 12-12-12. Aside from serving as the game’s narrative counterpart, the book will offer a veritable survivor’s guide for gamers—character profiles, weapon stats and schematics, maps, glossaries, strategies, and keys to unlocking special bonuses and feature in-game. The overall reading experience is designed to not only welcome fans into the Hawken universe, but equip them with exclusive tips and tools that enrich their overall enjoyment of the game as well.

Overseeing the creation of the graphic novel are DJ2 Entertainment and Eisner Award-nominated writer/artist and Co-Founder of Adhesive Games, Khang Le (Flight Vol. 2). “We've had a blast extrapolating the core fiction as envisioned by creative director Khang Le and his team at Adhesive, and wanted to make sure the extended universe we developed alongside Archaia was as captivating and provocative as the game itself,” said Dan Jevons, DJ2 Co-CEO.

DJ2 brought in Joe LeFavi of Quixotic Transmedia to develop a publishing strategy for Hawken, whose passion for the material and credibility as a brand builder in the publishing space made him the obvious choice. Quixotic later sealed the deal with frequent collaborator Archaia Black Label, a division of Archaia designed to help entertainment brands launch and expand into publishing. LeFavi will serve as Archaia’s Transmedia Producer and Executive Editor on the book alongside Archaia’s own Publisher, Mike Kennedy. “It’s rare to see a gaming brand take story so seriously from day one,” said Kennedy, who spent 18 years as a Producer in the video game industry. “That’s why we pulled out the stops and put together such a phenomenal creative team. Hawken has created an incredible world and we intend to do it justice.”

© C Harris Lynn, 2012

Friday, November 05, 2010

No Coverage of Censorship Battle vs. Video Games

I had a guy who is actually a big video game player posting here for a while, but due to the fact that he has an infant, he simply wasn't able to devote much time here, and I don't play video games. Still, there is plenty of coverage of the debacle elsewhere, and I see no need to cover it, though I will say this:

This is a trickier situation than it seems on the surface, as many on the Supreme Court seem to agree. In short, it appears that California is looking to hold video games to a different standard than other forms of entertainment. However, I do understand California lawmakers' concerns, as video games are still largely considered kids' fare and there are few regulations in-place to restrict the sale of such to children, despite ESRB ratings.

Even casual readers know I am virulently anti-censorship, but this is a more complicated issue. If you are interested in it, there is plenty of coverage on both mainstream and "alternative" outlets across the Web.

© C Harris Lynn, 2010

Thursday, July 08, 2010

Dragon Age 2

Dragon Age 2Bioware announced the sequel to one of the hottest role-playing games on the PC and 360 last year, Dragon Age 2.

DA:2 will take players to new parts of the realm and to places that were left unexplored in the first title. Dragon Age 2 also has an all-new cast of characters.

Game Informer
magazine has the exclusive reveal later this month.


© C Harris Lynn, 2010

Monday, June 21, 2010

New Pac-Man Cartoon in the Works

Avi Arad, executive adviser at Namco Bandai is looking to bring 1980's pop-culture icon and original arcade sensation, Pac-Man, back to TV -- in 3-D. Arad showed a 3-minute teaser at the 2010 E3 and told listeners the new version would be aimed at a different age-group than the classic cartoon, which ran on ABC from 1982-1984.

The new incarnation finds a 3-D Pac in highschool, where he deals with a host of problems normal teenagers face everyday. Such issues may include getting to the bottom of why Pac-Man is "the only yellow one in Pac-Land. What does that mean," Arad asked, "Is it a social statement?"

As a larger theme, Pac is locked in battle with a series of ghosts that are trying to take over Pac-Land. He must rely on family and friends, including Pinky, Inky, Blinky, and Clyde - the original four menaces from the classic arcade game.

No studio or distributor has been named, yet.

© C Harris Lynn, 2010

Thursday, June 17, 2010

inFAMOUS 2 announced at E3

Cole MacGrath, the ordinary guy caught up in extraordinary circumstances, is getting a second inFAMOUS game thanks to series creator, Sucker Punch Productions.


Unlike the first entry in the series, where he was learning the ropes, Cole starts out as a super-powered force to be reckoned with in inFAMOUS 2. His electrical abilities get more and more powerful as the game goes on, but it doesn't stop there this time! In the new trailer, he is seen altering the temperature of the environment, and even producing ice. The extent of his new abilities are unknown, but Sucker Punch's Ken Schramm stated, "Cole is the electric man. You're not going to be the ice man."

Not only have his appearance and abilities changed, the setting has too. Cole will be traveling to America's deep-south town, New Marais, based on the real southern town of New Orleans.

inFAMOUS 2, a PS3 exclusive, arrives this holiday season.

Wednesday, June 09, 2010

New RPG Content @ The Weirding

There is new and updated content for both Champions and Dark Conspiracy tabletop roleplaying games (RPG) at The Weirding. I know some of it is a bit wonky, and I'm working on it, so just bear with me while I try to get, and keep, everything working at once!

Check it out and lemme know what you think!

© C Harris Lynn, 2010