Poisons in Chill 2e
Chill Companion introduced a whole new layer of play to the game, but none of the books in the entire line address poisons. Some poisons are used as drugs or to enhance attributes, but they are still dangerous. The beneficial applications of these poisons are listed in their description. Contest the victim's STA with the poison's STR, or Pot. (Potency).
Poisons in Buffy/Angel
Are covered briefly on p.122 Core, but you do not double anything; simply pit the poison's STR against the affected character's CON. Death begins at -10 CON; Survival Throw until revival, if possible.
Poisons in Dark Conspiracy
Are covered on p.101 Core, and are listed below as dice, so 1p1 is (d6+d6poison). Once again, compare the poison's STR to the character's CON to see if the PC can resist the effects; this is a contested roll with the GM rolling "for" the poison. Whoever gets the most Success(es), or Success Levels, wins the contest.
This is merely the beginning of a periodically ongoing series, not a replete list. There is no gameplan going in, so it may be rewritten or reformatted later. This is just an introduction to the subject and some examples help to set the tone of the campaign. I could not include the key or legend due to the fact that I use fonts that won't show on Blogger, and/or your computer, and several are for non-commercial use only.* In this case, the Magic Factor is 5, leaning toward Supernatural as Superheroic. Sample poisons were chosen at random, though I took care to showcase a spread of different types with a focus on the festive. Happy Halloween!
Black
Widow Venom
Save each round for
half-damage vs. poison or take d4 LP (Angel) / SR 5 (Chill)
/ 1p1 (Dark Conspiracy)
per round for 10 rounds.
Devil-Ale
Pot. 11 (1)
STR 1 - Ingested (Ing.), Drug
7¥
A pumpkin-flavored, pumpkin-colored liquid, Devil-Ale does a flat 2 LP (Buffy) / SR 2 (Chill) damage d3 rounds after ingestion, but the inebriant is cheap, readily available, popular with the ψ Kids, and... pretty fire. Available year-round, but most popular seasonally.
Devil
Pale-Ale
See Buffy:
Bad Brew. Available seasonally.
Drug/Inebriant - Inhalant (Inh.), Ing., Contact (Con.), (Rare) - x10¥ - AVAIL: C
Inebriants, often distilled from natural sources (Herbalism) though many are synthetic, produce desirable effects in one or more Critter Types (typically Human). Not all Drugs affect all Critter Types the same; some may be pleasurable for Vampires while poisonous to other Types, for example. A lot of things simulate or emulate the effects of Drugs (as well as Drug Addiction), such as electronic stimulants, Magic Boosting, et.al., and may have entries here - at least for completeness and hyperlinking; these are designed using the best Effects (and et.al.) the system allows, so might not be duplicatable.
Drugs can be Aphrodisiacs, Euphorics, Delusionary, Narcotic, Sedatives, and more; the commonality is that they are taken for the purposes of inebriation. Drugs are generally popular, especially amongst younger crowds and in socio-economically depressed regions, and thus widespread. However, their common availability does not always lower their price, due to their high demand.
Unless otherwise noted, Drugs usually provide:
+1 Social Actions
-3 Mental Actions
(sometimes -3 Physical/Coordinated Actions)
-1 vs. Influence and
Illusion
Roll WPR vs. the Drug's STR to avoid Addiction (ARPG, p. 34).
Cyberpunk
2020 Gear Listing, p.5.8-5.9
GURPS
Cyberpunk, p. 57-59
Dus
STR 60 (6) - AVAIL
S15, C17 - Powder, Alchemical Poultice - SR 3, 1p1 AGL
This poison delivers 2 LP / SR 3 to DEX, 1p1 AGL for Dark Conspiracy, every round until neutralized; if unrestrained, it delivers the same amount of damage to CON/STA once DEX is 0. 5 SL frees the victim from Paralyzation, but Dus must be removed by non-alcoholic, non- oil-based liquid (water, usually).
AVAIL S is Supernatural; C is Criminal. The attendant value is the DV for the item's Availability. So, a C15 means the character must have a (Solid) Criminal Contact/Information Source and beat a general DV 15 test to find the item. AVAIL codes without a contact code means the item is available on the general, open market; that means it is available in stores, from vendors, et.al. These AVAIL codes supersede those of Dark Conspiracy/Twilight 2000, are used in Empyrean, and are used for everything - Gear, Equipment, et.al.
Some other poisons and herbs, and their effects, include:
Allspice:
Money, Luck,
Healing
Almond:
Money, Prosperity,
Wisdom
Aloe:
Protection,
Luck
Aloes, Wood:
Love, Spirituality
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* Which makes it fine to use them here, I'm pretty sure, but since no one else has them installed, they aren't going to show anyway.
© The Weirding, 2024
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