Left to the books as written, Psionics is no different from other special powers (usually possessed by the opposition), but I like the idea of them being Uncontrollable Powers the PCs can only really "tap into." This makes it distinct from spells and Magick (spelled that way to distinguish it from prestidigitation, or stage magic) and Supernatural Powers more often possessed by demons.
If I stick with the base 8-pt. Quality cost from Chill, that makes Psionics cost only 3-pt. (with Uncontrollable Power -5) and I don't want a game awash in psychics... well, I would still play that. Either way, they still have to purchase each Psionic Power separately (not unlike cybernetic enhancements) so that should curb any such inclinations.
Magick should definitely be more prevalent than Psionics.
I am working on designing a psychic right now and may post the results, but it's a pregen for a game I may never get to run (in which case, I will definitely post at some point), so I don't know how things will turn out on that front just yet. There are some psychic Archetypes included in the books, but this is my own creation using Investigator as the base.
Welcome to Sunnydale abruptly ends at page 54. It's obvious there was an order to cut it down to a softcover like The Magic Box but it never made it to market, so we got what we got. There are some mediocre layout maps of show settings, but also The Bronze. Since I'm using my own setting, it isn't that important; I mostly wanted to see how they presented the material.
My first PC group is tank-heavy but, again, I'm working on making it a more tactical game. After all, in the absence of a Slayer, people are going to have to do what they have to do to survive. Still, I tried to balance it out with some nerdy Scooby-Doers (a P.I. and a witch) to help cover those pesky investigations.
I hope this all works after all of the work I've put into it!
It doesn't seem like I'll ever get it to the table, but I'm holding out hope. I'll try harder once I have more time on my hands.
Meanwhile, I changed the world's Magic Factor from 5 to 3. So, if you are playing with my vastly simplified rules for things like crystal depositories and ley lines, you get a -3 to PL when near one of these phenomena*. This will fade the farther from the source you are, at GM fiat. One day soon, I plan on working this into the crystals magic items so that you can use them either as foci or storage units, however I get that to work.
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* NOTE: I need to go back through the blogs and change this; right now, old posts still have a world Magic Factor of 5.
© The Weirding, 2025
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