5 August 2009 (Berkeley, CA) - Due to fan demand to actually live next week's debut issue of Mini-Marvels cartoonist, Chris Giarrusso's G-MAN: CAPE CRISIS, Giarrusso has brought his beloved creation to the video game world in a revolutionary, Flash-based, 2D video game experience only available on The Internet! [Where available, supplies may be limited, void where prohibited. - Ed.]
"In developing G-MAN: CAPE CRISIS: THE VIDEO GAME, we decided to work in the grand tradition of such literal blockbusters as Breakout and Arkanoid," says Giarrusso. "While it's not necessary for fans of the comic to play the game, we do promise it will expand on the series' storyline, allowing a total immersion experience into the world of G-MAN: CAPE CRISIS."
G-MAN: CAPE CRISIS: THE VIDEO GAME gives gamers the opportunity to step into the virtual shoes of G-MAN and five other beloved characters including Tanman, Sun Trooper, Billy Demon, Sparky, and G-MAN's brother, Great Man. Players must use enchanted energy discs in an epic quest to retrieve the powerful remnants of G-MAN's magic cape. G-MAN: CAPE CRISIS: THE VIDEO GAME features a game engine which allows players to move both left and right while saving the world from imminent destruction.
G-MAN: CAPE CRISIS #1 (of 5) (JUN090322), a 32-page, full color comic book for only $2.99, will be in stores August 12th, 2009.
[Ed. Note: I just wanted to point-out how this is a great example of using the Web to add to a comic book experience. I know Lisa and I had a discussion about webcomics - specifically, about Marvel and DC putting back issues online - but I can't find it on either blog (Fixing the tags is the first job my intern/PA will have). The rundown is that Lisa, as a retailer, was totally against it, while I was completely for it; she thought it would hurt sales, but I thought it would only increase exposure. It's too early to tell who was right, but you're missing a lot of the experience when you read a comic online (not to knock any webcomics, which have their own elan because they are created specifically for this format). I had mentioned the possibilities - such as this - and she agreed that adding features you simply cannot get from a comic book would make all the difference, and that she would actually support those efforts. The G-Man game is a step in the right direction, especially since it forwards the story, but it's only that: a single step. Stephen King's N is another step. The Web offers comics creators an incredible, new palette of features from which to draw and sometime soon, I expect there to be virtual worlds one can explore which are not only based on comic books, but are extensions of them.]
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© C Harris Lynn, 2009
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